{"version":"1.0","provider_name":"GameJamPlus","provider_url":"https:\/\/gamejamplus.com\/en","author_name":"Cassio Amaral","author_url":"https:\/\/gamejamplus.com\/en\/author\/cassioamaral\/","title":"Progression Design - part 5: Progression &amp; Punishment (final part) - GameJamPlus","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"L7AgTr9xLr\"><a href=\"https:\/\/gamejamplus.com\/en\/progression-design-part-5-progression-punishment-final-part\/\">Progression Design &#8211; part 5: Progression &amp; Punishment (final part)<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/gamejamplus.com\/en\/progression-design-part-5-progression-punishment-final-part\/embed\/#?secret=L7AgTr9xLr\" width=\"600\" height=\"338\" title=\"&#8220;Progression Design &#8211; part 5: Progression &amp; Punishment (final part)&#8221; &#8212; GameJamPlus\" data-secret=\"L7AgTr9xLr\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/gamejamplus.com\/wp-includes\/js\/wp-embed.min.js\n<\/script>","thumbnail_url":"https:\/\/gamejamplus.com\/wp-content\/uploads\/2023\/02\/image5-e1707339704821.png","thumbnail_width":720,"thumbnail_height":749,"description":"One overlooked aspect by most people when it comes to progression design is the element of punishment. Often seen as a negative thing, this is actually an extremely important element in any progression system and will be the main theme of our last post in this series about progression in games. Every game comes with [&hellip;]"}