{"version":"1.0","provider_name":"GameJamPlus","provider_url":"https:\/\/gamejamplus.com\/en","author_name":"Cassio Amaral","author_url":"https:\/\/gamejamplus.com\/en\/author\/cassioamaral\/","title":"Progression Design - Part 2 - GameJamPlus","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"OORM0rkOrP\"><a href=\"https:\/\/gamejamplus.com\/en\/progression-design-part-2\/\">Progression Design &#8211; Part 2<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/gamejamplus.com\/en\/progression-design-part-2\/embed\/#?secret=OORM0rkOrP\" width=\"600\" height=\"338\" title=\"&#8220;Progression Design &#8211; Part 2&#8221; &#8212; GameJamPlus\" data-secret=\"OORM0rkOrP\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/gamejamplus.com\/wp-includes\/js\/wp-embed.min.js\n<\/script>","thumbnail_url":"https:\/\/gamejamplus.com\/wp-content\/uploads\/2022\/12\/image4-e1707338932305.png","thumbnail_width":312,"thumbnail_height":402,"description":"So, in our last post we learned how to make the player feel the progression through the design. How the progression in a game is not necessarily your character\u2019s personal progress (as in, individual development) but how his actions can cause things in the game to change over time, and how this change is visually [&hellip;]"}